Shenmue
II | DC |
|
> No one can take one look at the highly detailed real-time main character
models (textured down to the last detail) seen in the Dreamcast
incarnation of Shenmue
2 (the above image speaks for itself) and Soul
Calibur (a game worthy of this generation), and then tell me
that the Dreamcast wasn't adequately equipped to produce
some fine looking "128 bit graphics" that could compete against the Playstation
2. I believe that games such as Shenmue 2 showed
how much potential went to waste when Sega was forced to
cut the Dreamcast loose after the financial burdens of supporting
the console began weighing Sega down. In 1998 before Sega
launched the Dreamcast, Capcom's general manager,
Noritaka Funamizu, was quoted in an interview with Computer And Video
Games magazine (published in England) in the November 1998 #204
issue (before the magazine started going downhill) as saying that even
if the Playstation 2 was more powerful than the Dreamcast,
it wouldn't matter because the average gamer wouldn't be able to tell
the difference (the PS2 is indeed more powerful than the
Dreamcast
when it comes to pushing polygons, but not so much so that it makes a huge
difference, especially when the Dreamcast's greater texture
capacity and ability to perform full screen anti-aliasing with no loss
in performance or detail join the battle). If the Dreamcast could
render graphics where in-game 3D character models were no less detailed
than pre-rendered counterparts (Resident Evil: Code Veronica
is a perfect example of this), then who cared if another console could
push even more polygons? Games don't even need to exceed a certain polygon
count to look great now as Dreamcast games (such as Sonic
Adventure which will stand the test of time for this very reason)
have shown (how are games like Ecco
the Dolphin: Defender of the Future not still visually impressive
even to this day?). In an ironic twist of fate, the PS2 relied
on this fact the most in the face of far more powerful competing consoles
to carry it the furthest.
Shenmue
II | DC |
|
> Many people don't even see the huge leap in graphics between PS2
and Xbox games. Are they too blind to notice? Not quite.
The Xbox is without any doubt far more powerful than the
PS2
(do I even need to go into the specifics?) with games like Ninja
Gaiden and Fable putting anything the PS2 has
to offer to complete and utter shame. Most popular doesn't necessarily
equate to most powerful. Even last generation PS2 titles
like Final Fantasy XII (12) where the developers have pushed
the PS2 to its limits to make such games possible pale in
comparison to average
Xbox games. Ok, maybe I'm exaggerating
a little, but my point still stands. Nothing has surpassed the power of
the Xbox yet, and yet no one cares. Ever wondered why? If
everyone bought a PS2 merely because it was more powerful
than the Dreamcast at the time when both consoles were competing
against one another for a position in the market, then why didn't we see
a repeat performance with the Xbox, which has more horse
power under the hood than the Dreamcast and PS2
put together? Apart from the PS2's wider range of games,
graphics have reached a point where even PS2 graphics are
more than adequate for the task of providing all the eye-candy many gamers
need. This could have worked in the Dreamcast's favor if Sega
hadn't run out of money to support the console.
Sonic
Adventure | DC |
|
> Now that the PS2 has dominated the home console arena more
or less uncontested, a large majority of games are developed with the PS2
in mind first with other consoles coming second. For years now, the poorly
designed PS2 hardware has held games that have been ported
across all available platforms back by bringing them down to its level,
but no one is complaining it seems. It truly annoys me when the imaginations
of talented third party developers like Sega continue to
be shackled to the graphical limitations of the PS2 out of
necessity. They can't exactly not develop games for the most popular console
on the planet. All the consoles on the market are, therefore, only as fast
as the slowest ship in the fleet (in a manner of speaking). The old saying
"you're only as strong as your weakest link" also seems to apply to more
than a few console games today, which to their own detriment, rarely escape
the limitations of the PS2. Even when they do, the differences
are barely noticeable to the average outward observer. This is part of
the reason why many gamers today do not notice the differences between
PS2
and Xbox games: many multi-platform games *are* PS2
games! You can't argue with the truth. When games originally developed
with the Xbox and/or GameCube in mind are converted
to the PS2, the opposite is true because these games suffer
for it as sacrifices are made to make the software run on inferior hardware.
I can't understand how anyone is prepared tolerate that. I mean, how are
jagged lower resolution textures, longer and extra loading times, and all
hell breaking loose in slow-motion in any way tolerable when players can
completely steer clear of those problems? The choice is theirs. The poorer
visuals should be obvious to all who can see (should being the key word
here), and it's not as if the original versions of these games in all their
original glory are put forever beyond a gamer's reach.
Shenmue
II | DC |
|
> I shouldn't need to remind people that even the Xbox with
all its polygon pushing might, is struggling to emulate modern PC games
now. The conversion of the graphically sublime Doom 3 to
the Xbox is reportedly being downgraded in some areas and
upgraded in others to take advantage of the console's specific strengths
while avoiding its weaknesses. PC hardware has moved on, leaving consoles
far behind in the dust (in another manner of speaking). And some developers
are complaining that Microsoft is moving the industry forward
too quickly by launching the Xbox's successor too soon? I
guess everyone is comfortable developing games for the PS2
forevermore. That's just it: many gamers seem to be content with PS2-quality
graphics. The PS2 is nowhere near as powerful as the Xbox,
but powerful enough to satisfy the demands of most consumers (when you
lay eyes upon games like Silent Hill 3, it's easy to see
why). So, why wasn't the Dreamcast?
> When asked if the arcade business would come to an end now that home
consoles were becoming more and more powerful, Mr. Funamizu refused to
accept that as the primary reason. He, of course, placed the blame for
this squarely on the shoulders of Sony, and on how Sony's
widespread Playstation market had created a new generation
of what he called "light users", which had effectively brought what he
called the "game era", a time in which people truly loved playing games,
to an end, because these casual gamers (casual in this context means "showing
little interest in") were incapable of viewing games as anything other
than a form of light entertainment (in their eyes, games could never be
seen as an artform, and perish the thought of anyone actually embracing
games as a serious hobby). He believed that more and more games were based
on visuals rather than around actual gameplay to cater to them as a consequence.
Was he right? You decide. He certainly wasn’t wrong. The fate of the entire
games industry rests tilted in the palm of the hands of people who probably
don't even consider themselves to be gamers in the first place all because
they happen to spend the most money in this expanding industry now. It's
nice to know that true gamers are powerless to steer the course of future
game development. Is there any truth to the accusations of too many Dreamcast
games being too hardcore? I personally don’t believe even for a second
that the Dreamcast deserved to die so young even if it wasn't
a casual gamers' dream come true. It certainly deserves to be remembered
as more than a mere "stop-gap" for what was to come. Ultimately, Sega’s
unmanageable debts inherited from previous console failures coupled with
the huge costs of sustaining a console was a marriage heading for divorce
(we must bear in mind, though, that that's not the whole story). At least
Sega
didn’t go down with the sinking ship that was the Dreamcast.
Good
Gaming,
-Geoffrey
Duke
What
do you think? Email |